1988.11.26 Konami
MECHANICAL DESIGN
Y.OHTA
CHARACTER DESIGN
T.KINOSHITA
CHARACTER ASSISTANT
Y.MINAMI
MAIN PROGRAM
T.ADACHI
SUB PROGRAM
H.FUKUI
M.OZAWA
K.TOYOHARA
Y.NAKANISHI
SOUND EFFECT
I.MIZUTANI
MUSIC COMPOSITION
M.IKARIKO
SUPERVISER
N.MATSUI
"CHARACTER UNIT"
Chief Editor | N.MATSUI H.KOJIMA |
- DESIGN -
Character Design | T.KINOSHITA | |
Character Establishment | H.KOJIMA T.KINOSHITA |
|
Back Ground Establishment | H.KOJIMA T.KINOSHITA |
|
Background Design | T.KINOSHITA | |
Mechanical Establishment | Y.OHTA H.KOJIMA |
|
Mechanical Design | Y.OHTA |
- CONTINUITY -
Planning Continuity | H.KOJIMA | |
Picture Continuity | T.KINOSHITA | |
Original Picture | T.KINOSHITA | |
Layout | H.KOJIMA T.KINOSHITA |
|
Animation | Y.OHTA N.MATSUI T.KINOSHITA |
- DIGITIZED SUPPORT -
Original Picture Input | Y.MINAMI N.MATSUI/Y.OHTA/T.KINOSHITA M.OZAWA |
|
Scene Keeper | S.IWAMOTO | |
Basic Drawing | Y.MINAMI N.MATSUI/Y.OHTA/T.KINOSHITA |
|
Inter-Computer Transfer | Y.MINAMI N.MATSUI/Y.OHTA/T.KINOSHITA H.FUKUI(for MSX)/K.TOYOHARA |
|
Label Management | S.IWAMOTO |
- CHARACTER TOOL PROGRAMING -
X4 | S.YOSHIKAWA (PROJECT 5) | |
X5 / X6 | H.FUKUI | |
CX_1 | PROJECT 1 team |
- DIGITIZED EFFECT -
Background Design | Y.OHTA N.MATSUI/T.KINOSHITA |
|
Character Design | T.KINOSHITA N.MATSUI/Y.OHTA |
|
Animation Design | Y.OHTA N.MATSUI/T.KINOSHITA |
|
SFX (special effect) Design | N.MATSUI/Y.OHTA/T.KINOSHITA | |
Assistant for Character Design | Y.MINAMI/M.SAKURAI/M.SHIKU T.NISHIO/C.MATSUDA/K.TERADA |
|
Colour Co-ordination Designer | N.MATSUI/Y.OHTA/T.KINOSHITA | |
Colour Chart Designer | S.IWAMOTO | |
Special Thanks | COONIE |
- LOGO -
Title Design | N.SATOU | |
Title Concept | N.MATSUI/H.KOJIMA | |
Title Digitaizing | Y.OHTA | |
Team-Logo Design / Concept | N.MATSUI M.SAKURAI |
|
Junker mark Design | Y.OHTA | |
Junker mark Concept | H.KOJIMA | |
Konami Logo | N.MATSUI/M.SAKURAI | |
Telop Logo | N.MATSUI/M.SAKURAI |
- SNATCHER NEWS PAPER -
Concept | H.KOJIMA | |
Snatcher Model-Making | Y.OHTA | |
Pix | N.MATSUI/H.KOJIMA | |
Digitizing | N.MATSUI/H.KOJIMA/Y.OHTA |
- MSX CONVERSION -
Cheief Editor For MSX Character | N.MATSUI | |
Conversion Sheet | N.MATSUI | |
Colour Separation | N.MATSUI | |
Transfer & Post-Handling | N.MATSUI/Y.MINAMI | |
Special Use of | image scanner |
"Command Unit"
Chief Editor for Game Scenario | H.KOJIMA | |
Game Design | H.KOJIMA | |
Scenario | H.KOJIMA | |
Adventure-Flow Design | H.KOJIMA | |
Conversation-Data input | H.KOJIMA S.IWAMOTO N.MATSUI/Y.OHTA/T.KINOSHITA K.TOYOHARA/Y.NAKANISHI |
|
Adventure Language(AVG1)Design | T.ADACHI | |
Story Command | H.KOJIMA | |
Command Input | H.KOJIMA | |
Character/Animation/Sound Call | H.KOJIMA/K.TOYOHARA |
- TRSNSFER -
Transfer-Program | T.ADACHI | |
Renumber-Program | Y.NAKANISHI/T.ADACHI | |
Renumbering | Y.NAKANISHI/K.TOYOHARA | |
Command-Transfer | Y.NAKANISHI H.KOJIMA/N.MATSUI/Y.OHTA K.TOYOHARA/Y.MINAMI |
|
Computer Code Transfer | T.ADACHI | |
Post-Handling | Y.NAKANISHI H.KOJIMA/N.MATSUI/Y.OHTA T.KINOSHITA/K.TOYOHARA/Y.MINAMI |
|
Disc-Writer Production | T.ADACHI |
- DEBUG -
Story Check | H.KOJIMA | |
Debug Program(DEBUGER) Design | T.ADACHI | |
Debug | H.KOJIMA/N.MATSUI/Y.OHTA K.TOYOHARA/T.KINOSHITA/Y.MINAMI |
- FLAG -
Flag Management | H.KOJIMA K.TOYOHARA/Y.OHTA/N.MATSUI Y.NAKANISHI |
|
Flag Manege-Table | H.KOJIMA |
- MSX VERSION -
Command Conversion | Y.NAKANISHI/H.FUKUI | |
Post-Handling | Y.NAKANISHI | |
Disc-Writer Production | H.FUKUI | |
Disc-Writing | H.FUKUI |
- SPECIAL THANKS -
WAVY-77 PC_98 Ichitarou RS_232C and I.MINOWA |
"PROGRAMING UNIT"
Chief Editor for Programing | T.ADACHI |
- DISPLAY SYSTEM -
Display System Design | T.ADACHI | |
Display Module Design |
K.TOYOHARA/T.ADACHI |
|
Programing | K.TOYOHARA | |
Display Control System Design |
T.ADACHI |
|
Programing | M.OZAWA/T.ADACHI | |
Display Buffer Control System Design |
T.ADACHI |
|
Programing | Y.TOYOHARA/M.OZAWA/T.ADACHI | |
Character Loading Module Design |
T.ADACHI/M.OZAWA |
|
Programing | M.OZAWA/T.ADACHI | |
Compressing Module | T.ADACHI |
- ANIMATION -
Animation Control | M.OZAWA/T.ADACHI |
- SFX -
Framing Module | M.OZAWA | |
Pallet Change Module | M.OZAWA | |
Scroll Module | M.OZAWA | |
Searchlight Module | M.OZAWA | |
Animation Operator | M.OZAWA |
- COMMAND -
Command Interpreter | T.ADACHI | |
Command Control System | T.ADACHI | |
Timing Control Module | T.ADACHI |
- SYSTEM -
System Design | T.ADACHI | |
Interrupt Control | T.ADACHI | |
Multi-Task Control | T.ADACHI | |
Disc Operating System | T.ADACHI |
- REAL TIME SYSTEM -
Shot Control Module | M.OZAWA | |
Hit Direction Module | H.FUKUI | |
Real Time Control | T.ADACHI | |
JUNKER'S EYE Programing |
H.FUKUI |
|
Command-side | N.MATSUI |
- MSX VERSION -
Chief Editor for Programing | H.FUKUI |
- DISPLAY SYSTEM -
Display Module Convert |
||
Programing | H.FUKUI/K.TOYOHARA | |
Display Control System Convert |
T.ADACHI/H.FUKUI |
|
Programing | M.OZAWA/H.FUKUI | |
Display Buffer Control System Convert |
H.FUKUI |
|
Programing | H.FUKUI Y.TOYOHARA/M.OZAWA/T.ADACHI |
|
Character Loading Module Convert |
M.OZAWA/H.FUKUI |
|
Programing | M.OZAWA/T.ADACHI/H.FUKUI | |
Compressing Module | H.FUKUI |
- ANIMATION -
Animation Control Design |
H.FUKUI/M.OZAWA/T.ADACHI |
|
Programnig | H.FUKUI/M.OZAWA/T.ADACHI |
- SFX -
Framing Module | M.OZAWA | |
Sound Module | M.OZAWA | |
Noise Module | H.FUKUI/M.OZAWA | |
Pallet Change Module | M.OZAWA/H.FUKUI | |
Scroll Module | H.FUKUI/M.OZAWA | |
Searchlight Module | H.FUKUI/M.OZAWA | |
Animation Operator | H.FUKUI/M.OZAWA |
- COMMAND -
Command Interpreter | H.FUKUI/T.ADACHI | |
Command Control System | T.ADACHI/H.FUKUI | |
Character Display Module | H.FUKUI/T.ADACHI | |
Timing Control Module | H.FUKUI/T.ADACHI |
- SYSTEM -
System Design | H.FUKUI/T.ADACHI | |
Interrupt Control | H.FUKUI | |
Disc Operating System | H.FUKUI |
- REAL TIME SYSTEM -
Shot Control Module | M.OZAWA/H.FUKUI | |
Hit Derection Module | H.FUKUI | |
Real Time Control | H.FUKUI | |
Special Thanks | YHP |
"SOUND UNIT"
Chief Editor | I.MIZUTANI | |
Sound Planning | I.MIZUTANI/M.IKARIKO/N.GUSHIKEN | |
Musical Composition | M.IKARIKO S.FUKAMI/S.MASUDA/M.SIRAKAWA |
|
Musical Arrangement | M.IKARIKO/K.UEHARA | |
Sound Effect | I.MIZUTANI | |
Sound System Planning | I.MIZUTANI/N.GUSHIKEN/M.IKARIKO | |
Sound System Production | I.MIZUTANI/N.GUSHIKEN |
- DIGITIZE & DIGITIZE SUPPORT -
(FOR PC VERSION)
OPN Editor | I.MIZUTANI | |
OPN voice | I.MIZUTANI/M.IKARIKO/S.FUKAMI | |
Program Effect | I.MIZUTANI/T.ADACHI | |
System Effect | I.MIZUTANI | |
Transfer Programing | I.MIZUTANI | |
Renumbering | I.MIZUTANI | |
Sound-Label Production | I.MIZUTANI/M.IKARIKO | |
Sound-Label Management | I.MIZUTANI | |
Sound Specifications | M.IKARIKO/I.MIZUTANI | |
Voice Editor | S.TASAKA/H.SHIKAMA/I.MIZUTANI |
(FOR MSX VERSION)
SCC Ver1.1 Editor | T.GUSHIKEN | |
SCC Wave | Y.SASAKI/M.IKARIKO/N.GUSHIKEN I.MIZUTANI/K.UEHARA |
|
Program Effect | N.GUSHIKEN/K.UEHARA/M.IKARIKO K.MURATA |
|
System Effect | N.GUSHIKEN/M.IKARIKO/K.UEHARA | |
Renumbering | N.GUSHIKEN | |
Sound-Label Production | N.GUSHIKEN | |
Sound-Label Management | M.IKARIKO/I.MIZUTANI | |
Sound Specifications | M.IKARIKO/N.GUSHIKEN |
- MSX VERSION -
Chief Editor | N.GUSHIKEN | |
BGM Conversion Data Production |
M.IKARIKO/K.UEHARA |
|
Arrangenent | M.IKARIKO/K.UEHARA | |
Sound Effect Conversion Data Production |
I.MIZUTANI K.UEHARA/K.YAMASHITA/S.TASAKA |
|
Arrangement | I.MIZUTANI K.UEHARA |
|
Transfer | N.GUSHIKEN | |
Post-Handling | N.GUSHIKEN | |
System debug | N.GUSHIKEN | |
Sound Valuation Team | Y.SASAKI/I.MIZUTANI/N.GUSHIKEN K.UEHARA/K.YAMASHITA/M.IKARIKO Y.MANNO/M.FURUKAWA/S.FUKAMI S.SAKAMOTO/T.NISHIKAWA N.MATSUI/H.KOJIMA |
|
Special Thanks | YHP / PC_88 MSC / RS_232C and Y.KURAHASHI T.SEKITO S.SAKAMOTO T.NISHIKAWA(YAN san) |
"PACKAGE UNIT"
Chief Editor | N.MATSUI/H.KOJIMA | |
Package Concept | N.MATSUI/H.KOJIMA | |
Package Design | N.SATOU |
- ILLUSTRATION -
Illustration Concept | N.MATSUI/H.KOJIMA | |
Illustration | Mr.KAIDA (free) |
- PACKAGE FRONT (SNATCHER) -
Design / Concept | Y.OHTA | |
Model Production | Y.OHTA | |
Support | OHTA FE Industry TETSUHIKO OHTA |
|
Pix | N.SATOU |
- REVERSE SIDE OF PACKAGE -
Concept | N.MATSUI/H.KOJIMA | |
Filming The Screen Shot | N.SATOU | |
Design / Layout | N.SATOU |
- PACKAGE DESIGN -
Concept | N.SATOU |
- PACKAGING & SEAL -
Design / Concept | N.SATOU |
"MANUAL UNIT"
Chief Editor | H.KOJIMA | |
Written by | H.KOJIMA | |
Illustration | T.KINOSHITA/Y.OHTA | |
Comic(snatcher) | T.KINOSHITA | |
Screen Shot | N.SATOU | |
Manual Concept | N.MATSUI/H.KOJIMA | |
Manual Design | N.SATOU |
"BGM of Snatcher"
"TEAM LOGO"
(Slave to METAL)
Composition | M.SIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"PROLOGUE DEMO"
(Bio Hazard_Snatcher)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"THEME OF OPENING"
(Twilight of Neo Kobe City)
Composition | S.FUKAMI | |
Conversion | M.IKARIKO/K.UEHARA |
"TITLE TELOP"
(Evil Ripple)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"SNATCHER TITLE"
(Squeak!!)
Composition | I.MIZUTANI/M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"THEME OF METAL GEAR"
(Theme of TARA)
Composition | M.ADACHI | |
Conversion | I.MIZUTANI/K.UEHARA |
"PURSUER PART1"
(Creeping Silence)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART2"
(Criminal Omen)
Composition | S.MASUDA | |
Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART3"
(Pleasure of Tension)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART4"
(Endless Pursue)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART5"
(Follow up The Scent)
Composition | S.MASUDA | |
Conversion | M.IKARIKO/K.UEHARA |
"KATRINE PART1"
(Innocent Girl)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"KATRINE PART2"
(Theme of katrine)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"WRONG ANSWER"
(Axia)
Composition | S.MASUDA | |
Conversion | M.IKARIKO/K.UEHARA |
"BATH ROOM"
(Virulent Smile)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"JOY DIVISION"
(Decadance Beat)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"JAIME"
(Theme of JAIME)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"JINGLE BELL"
(Jingle bell 2042)
Composition | PEAR POINT | |
Conversion | M.IKARIKO/K.UEHARA/M.SHIRAKAWA |
"OUTER HEAVEN1"
(The Entrance to Hell)
Composition | S.FUKAMI | |
Conversion | M.IKARIKO/K.UEHARA |
"OUTER HEAVEN2"
(Theme of IZABEL)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART1"
(Theme of JUNKER)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART2"
(Theme of RANDAM)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART3"
(Faded Memories)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART5"
(Peace of Mind)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"BLOW UP TRICYCLE"
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"MORTUARY PART1"
(Morg)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"RESTORATION"
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"GOODBYE RANDAM"
(Eternal Promise)
Composition | S.FUKAMI | |
Conversion | M.IKARIKO/K.UEHARA |
"REQUIEM"
(For Harry)
Composition | S.FUKAMI | |
Conversion | M.IKARIKO/K.UEHARA |
"SEARCH LIGHT"
(Spreading Diehard)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"TRANSFORM RISA"
(Virtual Image)
Composition | S.MASUDA | |
Conversion | M.IKARIKO/K.UEHARA |
"ACTION"
(Danger Dance...and Justice for all)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"EPIROGUE"
(Beyond Sorrows)
Composition | M.SHIRAKAWA | |
Conversion | M.IKARIKO/K.UEHARA |
"CREDITS"
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"GAME OVER"
(Lament for The Death)
Composition | M.IKARIKO | |
Conversion | M.IKARIKO/K.UEHARA |
"ENDING 1"
(Master of Puppets Among The Disease)
Composition | M.IZUMI | |
Conversion | M.IKARIKO/K.UEHARA |
"THEME OF ENDING"
(We Have to Struggle for Our Future Against Our Doubt)
Composition | M.IZUMI | |
Conversion | M.IKARIKO/K.UEHARA | |
Naming | N.MATSUI/H.KOJIMA |
all songs published by "THE SNATCHER"
excpt "METAL GEAR","JINGLE BELL"
studio "SOUND LABO" 1988
- special thanks -
ASCII NEC PANASONIC SANYO SEIDEN SONY |
dinamic stereo sorround sound
color by konami
video equipment konami JPN ltd
C 1988 Konami
all right reserved
KONAMI R game release
Presented by Team "METAL SLAVE"
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