Snatcher
スナッチャー

1988.11.26 Konami


SCENARIO
H.KOJIMA

MECHANICAL DESIGN
Y.OHTA

CHARACTER DESIGN
T.KINOSHITA

CHARACTER ASSISTANT
Y.MINAMI

MAIN PROGRAM
T.ADACHI

SUB PROGRAM
H.FUKUI
M.OZAWA
K.TOYOHARA
Y.NAKANISHI

SOUND EFFECT
I.MIZUTANI

MUSIC COMPOSITION
M.IKARIKO

SUPERVISER
N.MATSUI



"CHARACTER UNIT"


Chief Editor
N.MATSUI
H.KOJIMA


- DESIGN -

Character Design
T.KINOSHITA

Character Establishment
H.KOJIMA
T.KINOSHITA

Back Ground Establishment
H.KOJIMA
T.KINOSHITA

Background Design
T.KINOSHITA

Mechanical Establishment
Y.OHTA
H.KOJIMA

Mechanical Design
Y.OHTA


- CONTINUITY -

Planning Continuity
H.KOJIMA

Picture Continuity
T.KINOSHITA

Original Picture
T.KINOSHITA

Layout
H.KOJIMA
T.KINOSHITA

Animation
Y.OHTA
N.MATSUI
T.KINOSHITA


- DIGITIZED SUPPORT -

Original Picture Input
Y.MINAMI
N.MATSUI/Y.OHTA/T.KINOSHITA
M.OZAWA

Scene Keeper
S.IWAMOTO

Basic Drawing
Y.MINAMI
N.MATSUI/Y.OHTA/T.KINOSHITA

Inter-Computer Transfer
Y.MINAMI
N.MATSUI/Y.OHTA/T.KINOSHITA
H.FUKUI(for MSX)/K.TOYOHARA

Label Management
S.IWAMOTO


- CHARACTER TOOL PROGRAMING -

X4
S.YOSHIKAWA (PROJECT 5)
X5 / X6
H.FUKUI
CX_1
PROJECT 1 team


- DIGITIZED EFFECT -

Background Design
Y.OHTA
N.MATSUI/T.KINOSHITA

Character Design
T.KINOSHITA
N.MATSUI/Y.OHTA

Animation Design
Y.OHTA
N.MATSUI/T.KINOSHITA

SFX (special effect) Design
N.MATSUI/Y.OHTA/T.KINOSHITA

Assistant for Character Design
Y.MINAMI/M.SAKURAI/M.SHIKU
T.NISHIO/C.MATSUDA/K.TERADA

Colour Co-ordination Designer
N.MATSUI/Y.OHTA/T.KINOSHITA

Colour Chart Designer
S.IWAMOTO

Special Thanks
COONIE


- LOGO -

Title Design
N.SATOU

Title Concept
N.MATSUI/H.KOJIMA
Title Digitaizing
Y.OHTA
Team-Logo Design / Concept
N.MATSUI
M.SAKURAI
Junker mark Design
Y.OHTA
Junker mark Concept
H.KOJIMA
Konami Logo
N.MATSUI/M.SAKURAI
Telop Logo
N.MATSUI/M.SAKURAI


- SNATCHER NEWS PAPER -

Concept
H.KOJIMA

Snatcher Model-Making
Y.OHTA

Pix
N.MATSUI/H.KOJIMA

Digitizing
N.MATSUI/H.KOJIMA/Y.OHTA


- MSX CONVERSION -

Cheief Editor For MSX Character
N.MATSUI

Conversion Sheet
N.MATSUI

Colour Separation
N.MATSUI

Transfer & Post-Handling
N.MATSUI/Y.MINAMI

Special Use of
image scanner



"Command Unit"


Chief Editor for Game Scenario
H.KOJIMA


Game Design
H.KOJIMA

Scenario
H.KOJIMA

Adventure-Flow Design
H.KOJIMA

Conversation-Data input
H.KOJIMA
S.IWAMOTO
N.MATSUI/Y.OHTA/T.KINOSHITA
K.TOYOHARA/Y.NAKANISHI

Adventure Language(AVG1)Design
T.ADACHI

Story Command
H.KOJIMA

Command Input
H.KOJIMA

Character/Animation/Sound Call
H.KOJIMA/K.TOYOHARA


- TRSNSFER -

Transfer-Program
T.ADACHI

Renumber-Program
Y.NAKANISHI/T.ADACHI

Renumbering
Y.NAKANISHI/K.TOYOHARA

Command-Transfer
Y.NAKANISHI
H.KOJIMA/N.MATSUI/Y.OHTA
K.TOYOHARA/Y.MINAMI

Computer Code Transfer
T.ADACHI

Post-Handling
Y.NAKANISHI
H.KOJIMA/N.MATSUI/Y.OHTA
T.KINOSHITA/K.TOYOHARA/Y.MINAMI

Disc-Writer Production
T.ADACHI


- DEBUG -

Story Check
H.KOJIMA

Debug Program(DEBUGER) Design
T.ADACHI

Debug
H.KOJIMA/N.MATSUI/Y.OHTA
K.TOYOHARA/T.KINOSHITA/Y.MINAMI


- FLAG -

Flag Management
H.KOJIMA
K.TOYOHARA/Y.OHTA/N.MATSUI
Y.NAKANISHI

Flag Manege-Table
H.KOJIMA


- MSX VERSION -

Command Conversion
Y.NAKANISHI/H.FUKUI

Post-Handling
Y.NAKANISHI

Disc-Writer Production
H.FUKUI

Disc-Writing
H.FUKUI


- SPECIAL THANKS -


WAVY-77
PC_98
Ichitarou
RS_232C
and I.MINOWA



"PROGRAMING UNIT"


Chief Editor for Programing
T.ADACHI


- DISPLAY SYSTEM -

Display System Design
T.ADACHI

Display Module
Design


K.TOYOHARA/T.ADACHI
Programing
K.TOYOHARA

Display Control System
Design


T.ADACHI
Programing
M.OZAWA/T.ADACHI

Display Buffer Control System
Design


T.ADACHI
Programing
Y.TOYOHARA/M.OZAWA/T.ADACHI

Character Loading Module
Design


T.ADACHI/M.OZAWA
Programing
M.OZAWA/T.ADACHI

Compressing Module
T.ADACHI


- ANIMATION -

Animation Control
M.OZAWA/T.ADACHI


- SFX -

Framing Module
M.OZAWA

Pallet Change Module
M.OZAWA

Scroll Module
M.OZAWA

Searchlight Module
M.OZAWA

Animation Operator
M.OZAWA


- COMMAND -

Command Interpreter
T.ADACHI

Command Control System
T.ADACHI

Timing Control Module
T.ADACHI


- SYSTEM -

System Design
T.ADACHI

Interrupt Control
T.ADACHI

Multi-Task Control
T.ADACHI

Disc Operating System
T.ADACHI


- REAL TIME SYSTEM -

Shot Control Module
M.OZAWA

Hit Direction Module
H.FUKUI

Real Time Control
T.ADACHI

JUNKER'S EYE
Programing


H.FUKUI
Command-side
N.MATSUI


- MSX VERSION -

Chief Editor for Programing
H.FUKUI


- DISPLAY SYSTEM -

Display Module
Convert


Programing
H.FUKUI/K.TOYOHARA

Display Control System
Convert


T.ADACHI/H.FUKUI
Programing
M.OZAWA/H.FUKUI

Display Buffer Control System
Convert


H.FUKUI
Programing
H.FUKUI
Y.TOYOHARA/M.OZAWA/T.ADACHI

Character Loading Module
Convert


M.OZAWA/H.FUKUI
Programing
M.OZAWA/T.ADACHI/H.FUKUI

Compressing Module
H.FUKUI


- ANIMATION -

Animation Control
Design


H.FUKUI/M.OZAWA/T.ADACHI
Programnig
H.FUKUI/M.OZAWA/T.ADACHI


- SFX -

Framing Module
M.OZAWA

Sound Module
M.OZAWA

Noise Module
H.FUKUI/M.OZAWA

Pallet Change Module
M.OZAWA/H.FUKUI

Scroll Module
H.FUKUI/M.OZAWA

Searchlight Module
H.FUKUI/M.OZAWA

Animation Operator
H.FUKUI/M.OZAWA


- COMMAND -

Command Interpreter
H.FUKUI/T.ADACHI

Command Control System
T.ADACHI/H.FUKUI

Character Display Module
H.FUKUI/T.ADACHI

Timing Control Module
H.FUKUI/T.ADACHI


- SYSTEM -

System Design
H.FUKUI/T.ADACHI

Interrupt Control
H.FUKUI

Disc Operating System
H.FUKUI


- REAL TIME SYSTEM -

Shot Control Module
M.OZAWA/H.FUKUI

Hit Derection Module
H.FUKUI

Real Time Control
H.FUKUI


Special Thanks
YHP



"SOUND UNIT"


Chief Editor
I.MIZUTANI

Sound Planning
I.MIZUTANI/M.IKARIKO/N.GUSHIKEN

Musical Composition
M.IKARIKO
S.FUKAMI/S.MASUDA/M.SIRAKAWA

Musical Arrangement
M.IKARIKO/K.UEHARA

Sound Effect
I.MIZUTANI

Sound System Planning
I.MIZUTANI/N.GUSHIKEN/M.IKARIKO

Sound System Production
I.MIZUTANI/N.GUSHIKEN


- DIGITIZE & DIGITIZE SUPPORT -

(FOR PC VERSION)

OPN Editor
I.MIZUTANI

OPN voice
I.MIZUTANI/M.IKARIKO/S.FUKAMI

Program Effect
I.MIZUTANI/T.ADACHI

System Effect
I.MIZUTANI

Transfer Programing
I.MIZUTANI

Renumbering
I.MIZUTANI

Sound-Label Production
I.MIZUTANI/M.IKARIKO

Sound-Label Management
I.MIZUTANI

Sound Specifications
M.IKARIKO/I.MIZUTANI

Voice Editor
S.TASAKA/H.SHIKAMA/I.MIZUTANI


(FOR MSX VERSION)

SCC Ver1.1 Editor
T.GUSHIKEN

SCC Wave
Y.SASAKI/M.IKARIKO/N.GUSHIKEN
I.MIZUTANI/K.UEHARA

Program Effect
N.GUSHIKEN/K.UEHARA/M.IKARIKO
K.MURATA

System Effect
N.GUSHIKEN/M.IKARIKO/K.UEHARA

Renumbering
N.GUSHIKEN

Sound-Label Production
N.GUSHIKEN

Sound-Label Management
M.IKARIKO/I.MIZUTANI

Sound Specifications
M.IKARIKO/N.GUSHIKEN


- MSX VERSION -

Chief Editor
N.GUSHIKEN

BGM Conversion Data
Production


M.IKARIKO/K.UEHARA

Arrangenent
M.IKARIKO/K.UEHARA

Sound Effect Conversion Data
Production


I.MIZUTANI
K.UEHARA/K.YAMASHITA/S.TASAKA

Arrangement
I.MIZUTANI
K.UEHARA

Transfer
N.GUSHIKEN

Post-Handling
N.GUSHIKEN

System debug
N.GUSHIKEN

Sound Valuation Team
Y.SASAKI/I.MIZUTANI/N.GUSHIKEN
K.UEHARA/K.YAMASHITA/M.IKARIKO
Y.MANNO/M.FURUKAWA/S.FUKAMI
S.SAKAMOTO/T.NISHIKAWA

N.MATSUI/H.KOJIMA



Special Thanks
YHP / PC_88
MSC / RS_232C
and Y.KURAHASHI
      T.SEKITO
      S.SAKAMOTO
      T.NISHIKAWA(YAN san)



"PACKAGE UNIT"

Chief Editor
N.MATSUI/H.KOJIMA

Package Concept
N.MATSUI/H.KOJIMA

Package Design
N.SATOU


- ILLUSTRATION -

Illustration Concept
N.MATSUI/H.KOJIMA

Illustration
Mr.KAIDA (free)


- PACKAGE FRONT (SNATCHER) -

Design / Concept
Y.OHTA

Model Production
Y.OHTA

Support
OHTA FE Industry
TETSUHIKO OHTA

Pix
N.SATOU


- REVERSE SIDE OF PACKAGE -

Concept
N.MATSUI/H.KOJIMA

Filming The Screen Shot
N.SATOU

Design / Layout
N.SATOU


- PACKAGE DESIGN -

Concept
N.SATOU


- PACKAGING & SEAL -

Design / Concept
N.SATOU



"MANUAL UNIT"

Chief Editor
H.KOJIMA

Written by
H.KOJIMA

Illustration
T.KINOSHITA/Y.OHTA

Comic(snatcher)
T.KINOSHITA

Screen Shot
N.SATOU

Manual Concept
N.MATSUI/H.KOJIMA

Manual Design
N.SATOU



"BGM of Snatcher"


"TEAM LOGO"
(Slave to METAL)
Composition
M.SIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"PROLOGUE DEMO"
(Bio Hazard_Snatcher)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"THEME OF OPENING"
(Twilight of Neo Kobe City)
Composition
S.FUKAMI
Conversion
M.IKARIKO/K.UEHARA


"TITLE TELOP"
(Evil Ripple)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"SNATCHER TITLE"
(Squeak!!)
Composition
I.MIZUTANI/M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"THEME OF METAL GEAR"
(Theme of TARA)
Composition
M.ADACHI
Conversion
I.MIZUTANI/K.UEHARA
- remix from "METAL GEAR" RC_750 1987 -


"PURSUER PART1"
(Creeping Silence)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"PURSUER PART2"
(Criminal Omen)
Composition
S.MASUDA
Conversion
M.IKARIKO/K.UEHARA


"PURSUER PART3"
(Pleasure of Tension)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"PURSUER PART4"
(Endless Pursue)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"PURSUER PART5"
(Follow up The Scent)
Composition
S.MASUDA
Conversion
M.IKARIKO/K.UEHARA


"KATRINE PART1"
(Innocent Girl)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"KATRINE PART2"
(Theme of katrine)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"WRONG ANSWER"
(Axia)
Composition
S.MASUDA
Conversion
M.IKARIKO/K.UEHARA


"BATH ROOM"
(Virulent Smile)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"JOY DIVISION"
(Decadance Beat)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"JAIME"
(Theme of JAIME)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"JINGLE BELL"
(Jingle bell 2042)
Composition
PEAR POINT
Conversion
M.IKARIKO/K.UEHARA/M.SHIRAKAWA


"OUTER HEAVEN1"
(The Entrance to Hell)
Composition
S.FUKAMI
Conversion
M.IKARIKO/K.UEHARA


"OUTER HEAVEN2"
(Theme of IZABEL)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"TITLE PART1"
(Theme of JUNKER)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"TITLE PART2"
(Theme of RANDAM)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"TITLE PART3"
(Faded Memories)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"TITLE PART5"
(Peace of Mind)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"BLOW UP TRICYCLE"

Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"MORTUARY PART1"
(Morg)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA



"RESTORATION"

Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"GOODBYE RANDAM"
(Eternal Promise)
Composition
S.FUKAMI
Conversion
M.IKARIKO/K.UEHARA


"REQUIEM"
(For Harry)
Composition
S.FUKAMI
Conversion
M.IKARIKO/K.UEHARA


"SEARCH LIGHT"
(Spreading Diehard)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"TRANSFORM RISA"
(Virtual Image)
Composition
S.MASUDA
Conversion
M.IKARIKO/K.UEHARA


"ACTION"
(Danger Dance...and Justice for all)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"EPIROGUE"
(Beyond Sorrows)
Composition
M.SHIRAKAWA
Conversion
M.IKARIKO/K.UEHARA


"CREDITS"

Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"GAME OVER"
(Lament for The Death)
Composition
M.IKARIKO
Conversion
M.IKARIKO/K.UEHARA


"ENDING 1"
(Master of Puppets Among The Disease)
Composition
M.IZUMI
Conversion
M.IKARIKO/K.UEHARA



"THEME OF ENDING"
(We Have to Struggle for Our Future Against Our Doubt)
Composition
M.IZUMI
Conversion
M.IKARIKO/K.UEHARA


Naming
N.MATSUI/H.KOJIMA


all songs published by "THE SNATCHER"
excpt "METAL GEAR","JINGLE BELL"
studio "SOUND LABO" 1988



- special thanks -


ASCII
NEC
PANASONIC
SANYO
SEIDEN
SONY



dinamic stereo sorround sound
color by konami
video equipment konami JPN ltd


C 1988 Konami
all right reserved

KONAMI R game release
Presented by Team "METAL SLAVE"


- See You Next -


Credits from the Japan PC88 release.
Image Source
© 1988 Konami