1988.11.26 Konami
MECHANICAL DESIGN
Y.OHTA
CHARACTER DESIGN
T.KINOSHITA
CHARACTER ASSISTANT
Y.MINAMI
MAIN PROGRAM
T.ADACHI
SUB PROGRAM
H.FUKUI
M.OZAWA
K.TOYOHARA
Y.NAKANISHI
SOUND EFFECT
I.MIZUTANI
MUSIC COMPOSITION
M.IKARIKO
SUPERVISER
N.MATSUI
"CHARACTER UNIT"
| Chief Editor | N.MATSUI H.KOJIMA |
- DESIGN -
| Character Design | T.KINOSHITA | |
| Character Establishment | H.KOJIMA T.KINOSHITA |
|
| Back Ground Establishment | H.KOJIMA T.KINOSHITA |
|
| Background Design | T.KINOSHITA | |
| Mechanical Establishment | Y.OHTA H.KOJIMA |
|
| Mechanical Design | Y.OHTA |
- CONTINUITY -
| Planning Continuity | H.KOJIMA | |
| Picture Continuity | T.KINOSHITA | |
| Original Picture | T.KINOSHITA | |
| Layout | H.KOJIMA T.KINOSHITA |
|
| Animation | Y.OHTA N.MATSUI T.KINOSHITA |
- DIGITIZED SUPPORT -
| Original Picture Input | Y.MINAMI N.MATSUI/Y.OHTA/T.KINOSHITA M.OZAWA |
|
| Scene Keeper | S.IWAMOTO | |
| Basic Drawing | Y.MINAMI N.MATSUI/Y.OHTA/T.KINOSHITA |
|
| Inter-Computer Transfer | Y.MINAMI N.MATSUI/Y.OHTA/T.KINOSHITA H.FUKUI(for MSX)/K.TOYOHARA |
|
| Label Management | S.IWAMOTO |
- CHARACTER TOOL PROGRAMING -
| X4 | S.YOSHIKAWA (PROJECT 5) | |
| X5 / X6 | H.FUKUI | |
| CX_1 | PROJECT 1 team |
- DIGITIZED EFFECT -
| Background Design | Y.OHTA N.MATSUI/T.KINOSHITA |
|
| Character Design | T.KINOSHITA N.MATSUI/Y.OHTA |
|
| Animation Design | Y.OHTA N.MATSUI/T.KINOSHITA |
|
| SFX (special effect) Design | N.MATSUI/Y.OHTA/T.KINOSHITA | |
| Assistant for Character Design | Y.MINAMI/M.SAKURAI/M.SHIKU T.NISHIO/C.MATSUDA/K.TERADA |
|
| Colour Co-ordination Designer | N.MATSUI/Y.OHTA/T.KINOSHITA | |
| Colour Chart Designer | S.IWAMOTO | |
| Special Thanks | COONIE |
- LOGO -
| Title Design | N.SATOU | |
| Title Concept | N.MATSUI/H.KOJIMA | |
| Title Digitaizing | Y.OHTA | |
| Team-Logo Design / Concept | N.MATSUI M.SAKURAI |
|
| Junker mark Design | Y.OHTA | |
| Junker mark Concept | H.KOJIMA | |
| Konami Logo | N.MATSUI/M.SAKURAI | |
| Telop Logo | N.MATSUI/M.SAKURAI |
- SNATCHER NEWS PAPER -
| Concept | H.KOJIMA | |
| Snatcher Model-Making | Y.OHTA | |
| Pix | N.MATSUI/H.KOJIMA | |
| Digitizing | N.MATSUI/H.KOJIMA/Y.OHTA |
- MSX CONVERSION -
| Cheief Editor For MSX Character | N.MATSUI | |
| Conversion Sheet | N.MATSUI | |
| Colour Separation | N.MATSUI | |
| Transfer & Post-Handling | N.MATSUI/Y.MINAMI | |
| Special Use of | image scanner |
"Command Unit"
| Chief Editor for Game Scenario | H.KOJIMA | |
| Game Design | H.KOJIMA | |
| Scenario | H.KOJIMA | |
| Adventure-Flow Design | H.KOJIMA | |
| Conversation-Data input | H.KOJIMA S.IWAMOTO N.MATSUI/Y.OHTA/T.KINOSHITA K.TOYOHARA/Y.NAKANISHI |
|
| Adventure Language(AVG1)Design | T.ADACHI | |
| Story Command | H.KOJIMA | |
| Command Input | H.KOJIMA | |
| Character/Animation/Sound Call | H.KOJIMA/K.TOYOHARA |
- TRSNSFER -
| Transfer-Program | T.ADACHI | |
| Renumber-Program | Y.NAKANISHI/T.ADACHI | |
| Renumbering | Y.NAKANISHI/K.TOYOHARA | |
| Command-Transfer | Y.NAKANISHI H.KOJIMA/N.MATSUI/Y.OHTA K.TOYOHARA/Y.MINAMI |
|
| Computer Code Transfer | T.ADACHI | |
| Post-Handling | Y.NAKANISHI H.KOJIMA/N.MATSUI/Y.OHTA T.KINOSHITA/K.TOYOHARA/Y.MINAMI |
|
| Disc-Writer Production | T.ADACHI |
- DEBUG -
| Story Check | H.KOJIMA | |
| Debug Program(DEBUGER) Design | T.ADACHI | |
| Debug | H.KOJIMA/N.MATSUI/Y.OHTA K.TOYOHARA/T.KINOSHITA/Y.MINAMI |
- FLAG -
| Flag Management | H.KOJIMA K.TOYOHARA/Y.OHTA/N.MATSUI Y.NAKANISHI |
|
| Flag Manege-Table | H.KOJIMA |
- MSX VERSION -
| Command Conversion | Y.NAKANISHI/H.FUKUI | |
| Post-Handling | Y.NAKANISHI | |
| Disc-Writer Production | H.FUKUI | |
| Disc-Writing | H.FUKUI |
- SPECIAL THANKS -
| WAVY-77 PC_98 Ichitarou RS_232C and I.MINOWA |
"PROGRAMING UNIT"
| Chief Editor for Programing | T.ADACHI |
- DISPLAY SYSTEM -
| Display System Design | T.ADACHI | |
| Display Module Design |
K.TOYOHARA/T.ADACHI |
|
| Programing | K.TOYOHARA | |
| Display Control System Design |
T.ADACHI |
|
| Programing | M.OZAWA/T.ADACHI | |
| Display Buffer Control System Design |
T.ADACHI |
|
| Programing | Y.TOYOHARA/M.OZAWA/T.ADACHI | |
| Character Loading Module Design |
T.ADACHI/M.OZAWA |
|
| Programing | M.OZAWA/T.ADACHI | |
| Compressing Module | T.ADACHI |
- ANIMATION -
| Animation Control | M.OZAWA/T.ADACHI |
- SFX -
| Framing Module | M.OZAWA | |
| Pallet Change Module | M.OZAWA | |
| Scroll Module | M.OZAWA | |
| Searchlight Module | M.OZAWA | |
| Animation Operator | M.OZAWA |
- COMMAND -
| Command Interpreter | T.ADACHI | |
| Command Control System | T.ADACHI | |
| Timing Control Module | T.ADACHI |
- SYSTEM -
| System Design | T.ADACHI | |
| Interrupt Control | T.ADACHI | |
| Multi-Task Control | T.ADACHI | |
| Disc Operating System | T.ADACHI |
- REAL TIME SYSTEM -
| Shot Control Module | M.OZAWA | |
| Hit Direction Module | H.FUKUI | |
| Real Time Control | T.ADACHI | |
| JUNKER'S EYE Programing |
H.FUKUI |
|
| Command-side | N.MATSUI |
- MSX VERSION -
| Chief Editor for Programing | H.FUKUI |
- DISPLAY SYSTEM -
| Display Module Convert |
||
| Programing | H.FUKUI/K.TOYOHARA | |
| Display Control System Convert |
T.ADACHI/H.FUKUI |
|
| Programing | M.OZAWA/H.FUKUI | |
| Display Buffer Control System Convert |
H.FUKUI |
|
| Programing | H.FUKUI Y.TOYOHARA/M.OZAWA/T.ADACHI |
|
| Character Loading Module Convert |
M.OZAWA/H.FUKUI |
|
| Programing | M.OZAWA/T.ADACHI/H.FUKUI | |
| Compressing Module | H.FUKUI |
- ANIMATION -
| Animation Control Design |
H.FUKUI/M.OZAWA/T.ADACHI |
|
| Programnig | H.FUKUI/M.OZAWA/T.ADACHI |
- SFX -
| Framing Module | M.OZAWA | |
| Sound Module | M.OZAWA | |
| Noise Module | H.FUKUI/M.OZAWA | |
| Pallet Change Module | M.OZAWA/H.FUKUI | |
| Scroll Module | H.FUKUI/M.OZAWA | |
| Searchlight Module | H.FUKUI/M.OZAWA | |
| Animation Operator | H.FUKUI/M.OZAWA |
- COMMAND -
| Command Interpreter | H.FUKUI/T.ADACHI | |
| Command Control System | T.ADACHI/H.FUKUI | |
| Character Display Module | H.FUKUI/T.ADACHI | |
| Timing Control Module | H.FUKUI/T.ADACHI |
- SYSTEM -
| System Design | H.FUKUI/T.ADACHI | |
| Interrupt Control | H.FUKUI | |
| Disc Operating System | H.FUKUI |
- REAL TIME SYSTEM -
| Shot Control Module | M.OZAWA/H.FUKUI | |
| Hit Derection Module | H.FUKUI | |
| Real Time Control | H.FUKUI | |
| Special Thanks | YHP |
"SOUND UNIT"
| Chief Editor | I.MIZUTANI | |
| Sound Planning | I.MIZUTANI/M.IKARIKO/N.GUSHIKEN | |
| Musical Composition | M.IKARIKO S.FUKAMI/S.MASUDA/M.SIRAKAWA |
|
| Musical Arrangement | M.IKARIKO/K.UEHARA | |
| Sound Effect | I.MIZUTANI | |
| Sound System Planning | I.MIZUTANI/N.GUSHIKEN/M.IKARIKO | |
| Sound System Production | I.MIZUTANI/N.GUSHIKEN |
- DIGITIZE & DIGITIZE SUPPORT -
(FOR PC VERSION)
| OPN Editor | I.MIZUTANI | |
| OPN voice | I.MIZUTANI/M.IKARIKO/S.FUKAMI | |
| Program Effect | I.MIZUTANI/T.ADACHI | |
| System Effect | I.MIZUTANI | |
| Transfer Programing | I.MIZUTANI | |
| Renumbering | I.MIZUTANI | |
| Sound-Label Production | I.MIZUTANI/M.IKARIKO | |
| Sound-Label Management | I.MIZUTANI | |
| Sound Specifications | M.IKARIKO/I.MIZUTANI | |
| Voice Editor | S.TASAKA/H.SHIKAMA/I.MIZUTANI |
(FOR MSX VERSION)
| SCC Ver1.1 Editor | T.GUSHIKEN | |
| SCC Wave | Y.SASAKI/M.IKARIKO/N.GUSHIKEN I.MIZUTANI/K.UEHARA |
|
| Program Effect | N.GUSHIKEN/K.UEHARA/M.IKARIKO K.MURATA |
|
| System Effect | N.GUSHIKEN/M.IKARIKO/K.UEHARA | |
| Renumbering | N.GUSHIKEN | |
| Sound-Label Production | N.GUSHIKEN | |
| Sound-Label Management | M.IKARIKO/I.MIZUTANI | |
| Sound Specifications | M.IKARIKO/N.GUSHIKEN |
- MSX VERSION -
| Chief Editor | N.GUSHIKEN | |
| BGM Conversion Data Production |
M.IKARIKO/K.UEHARA |
|
| Arrangenent | M.IKARIKO/K.UEHARA | |
| Sound Effect Conversion Data Production |
I.MIZUTANI K.UEHARA/K.YAMASHITA/S.TASAKA |
|
| Arrangement | I.MIZUTANI K.UEHARA |
|
| Transfer | N.GUSHIKEN | |
| Post-Handling | N.GUSHIKEN | |
| System debug | N.GUSHIKEN | |
| Sound Valuation Team | Y.SASAKI/I.MIZUTANI/N.GUSHIKEN K.UEHARA/K.YAMASHITA/M.IKARIKO Y.MANNO/M.FURUKAWA/S.FUKAMI S.SAKAMOTO/T.NISHIKAWA N.MATSUI/H.KOJIMA |
|
| Special Thanks | YHP / PC_88 MSC / RS_232C and Y.KURAHASHI T.SEKITO S.SAKAMOTO T.NISHIKAWA(YAN san) |
"PACKAGE UNIT"
| Chief Editor | N.MATSUI/H.KOJIMA | |
| Package Concept | N.MATSUI/H.KOJIMA | |
| Package Design | N.SATOU |
- ILLUSTRATION -
| Illustration Concept | N.MATSUI/H.KOJIMA | |
| Illustration | Mr.KAIDA (free) |
- PACKAGE FRONT (SNATCHER) -
| Design / Concept | Y.OHTA | |
| Model Production | Y.OHTA | |
| Support | OHTA FE Industry TETSUHIKO OHTA |
|
| Pix | N.SATOU |
- REVERSE SIDE OF PACKAGE -
| Concept | N.MATSUI/H.KOJIMA | |
| Filming The Screen Shot | N.SATOU | |
| Design / Layout | N.SATOU |
- PACKAGE DESIGN -
| Concept | N.SATOU |
- PACKAGING & SEAL -
| Design / Concept | N.SATOU |
"MANUAL UNIT"
| Chief Editor | H.KOJIMA | |
| Written by | H.KOJIMA | |
| Illustration | T.KINOSHITA/Y.OHTA | |
| Comic(snatcher) | T.KINOSHITA | |
| Screen Shot | N.SATOU | |
| Manual Concept | N.MATSUI/H.KOJIMA | |
| Manual Design | N.SATOU |
"BGM of Snatcher"
"TEAM LOGO"
(Slave to METAL)
| Composition | M.SIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"PROLOGUE DEMO"
(Bio Hazard_Snatcher)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"THEME OF OPENING"
(Twilight of Neo Kobe City)
| Composition | S.FUKAMI | |
| Conversion | M.IKARIKO/K.UEHARA |
"TITLE TELOP"
(Evil Ripple)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"SNATCHER TITLE"
(Squeak!!)
| Composition | I.MIZUTANI/M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"THEME OF METAL GEAR"
(Theme of TARA)
| Composition | M.ADACHI | |
| Conversion | I.MIZUTANI/K.UEHARA |
"PURSUER PART1"
(Creeping Silence)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART2"
(Criminal Omen)
| Composition | S.MASUDA | |
| Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART3"
(Pleasure of Tension)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART4"
(Endless Pursue)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"PURSUER PART5"
(Follow up The Scent)
| Composition | S.MASUDA | |
| Conversion | M.IKARIKO/K.UEHARA |
"KATRINE PART1"
(Innocent Girl)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"KATRINE PART2"
(Theme of katrine)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"WRONG ANSWER"
(Axia)
| Composition | S.MASUDA | |
| Conversion | M.IKARIKO/K.UEHARA |
"BATH ROOM"
(Virulent Smile)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"JOY DIVISION"
(Decadance Beat)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"JAIME"
(Theme of JAIME)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"JINGLE BELL"
(Jingle bell 2042)
| Composition | PEAR POINT | |
| Conversion | M.IKARIKO/K.UEHARA/M.SHIRAKAWA |
"OUTER HEAVEN1"
(The Entrance to Hell)
| Composition | S.FUKAMI | |
| Conversion | M.IKARIKO/K.UEHARA |
"OUTER HEAVEN2"
(Theme of IZABEL)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART1"
(Theme of JUNKER)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART2"
(Theme of RANDAM)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART3"
(Faded Memories)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"TITLE PART5"
(Peace of Mind)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"BLOW UP TRICYCLE"
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"MORTUARY PART1"
(Morg)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"RESTORATION"
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"GOODBYE RANDAM"
(Eternal Promise)
| Composition | S.FUKAMI | |
| Conversion | M.IKARIKO/K.UEHARA |
"REQUIEM"
(For Harry)
| Composition | S.FUKAMI | |
| Conversion | M.IKARIKO/K.UEHARA |
"SEARCH LIGHT"
(Spreading Diehard)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"TRANSFORM RISA"
(Virtual Image)
| Composition | S.MASUDA | |
| Conversion | M.IKARIKO/K.UEHARA |
"ACTION"
(Danger Dance...and Justice for all)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"EPIROGUE"
(Beyond Sorrows)
| Composition | M.SHIRAKAWA | |
| Conversion | M.IKARIKO/K.UEHARA |
"CREDITS"
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"GAME OVER"
(Lament for The Death)
| Composition | M.IKARIKO | |
| Conversion | M.IKARIKO/K.UEHARA |
"ENDING 1"
(Master of Puppets Among The Disease)
| Composition | M.IZUMI | |
| Conversion | M.IKARIKO/K.UEHARA |
"THEME OF ENDING"
(We Have to Struggle for Our Future Against Our Doubt)
| Composition | M.IZUMI | |
| Conversion | M.IKARIKO/K.UEHARA | |
| Naming | N.MATSUI/H.KOJIMA |
all songs published by "THE SNATCHER"
excpt "METAL GEAR","JINGLE BELL"
studio "SOUND LABO" 1988
- special thanks -
| ASCII NEC PANASONIC SANYO SEIDEN SONY |
dinamic stereo sorround sound
color by konami
video equipment konami JPN ltd
C 1988 Konami
all right reserved
KONAMI R game release
Presented by Team "METAL SLAVE"
- See You Next -