Myst
ミスト

1995.01.27 Softbank


THE MYST TEAM WAS:

RAND MILLER
ROBYN C. MILLER
CHRIS BRANDKAMP
CHUCK CARTER
RICHARD A. WATSON
BONNIE McDOWALL
RYAN MILLER


Thank you
for
playing MYST.


Designed and Directed by
Rand Miller and Robyn C. Miller


The Myst Development Team (in alphabetical order):

Chris Brandkamp
Environmental Sound Design
Sound Effects
Resident Critic

Chuck Carter
Art and Animation
  Selenitic Age
  Mechanical Age
  Dunny

Bonnie McDowell
Production Assistant
Alpha Testing

Rand Miller
Technical Direction
Programming
Technical Construction
Movie Editing
Additional Retouching

Robyn C. Miller
Art Direction
Art and Animation
  Myst Island
  Stoneship Age
  Channelwood Age
  Intro
Live-action Video Editing
Musical Score

Ryan Miller
Production Assistant
Creative Litera Scripta

Richard A. Watson
Technical Construction
Programming

...

Produced by Laurie Strand

Matt O'Hara
Assistant Product Manager


Images and animation were modeled and rendered on six Macintosh Quadras using
StrataVision 3d™ by Strata, Inc.®
Special thanks to Kyle Maxwell and Gary Bringhurst at Strata for assistance during
production.

HyperCard was colorized using a proprietary version of Symplex System's HperTint, written
by John Miller.


Much thanks to the following testing groups:

Brøderbund Quality Assurance

Alpha testers:
Bonnie McDowall, Rick Ziehnert, Eric Arnold, Andrei Herasimchuk, Tony Benavidez, David Smith,
David Hume, Kyle Maxwell, Jason Burnside, Davin Studer, Clay Spurlock, Matt Renschler,
Justin Robison, Aaron Dolly, William McQuarrie, Belinda Watson, et al

Early design testers:
Wes Morris, Karl Renschler, Ryan Miller, et al

The incredible focus-group testers


Graphics and Construction tools:
HyperCard™ ... Apple
Think Pascal™ ... Symantec
Photoshop™ ... Adobe
Premiere™ ... Adobe
Illustrator™ ... Adobe
Painter™ ... Fractal Design
Morph™ ... Gryphon Software

Music and Sound tools:
MasterTracks Pro 5™ ... Passport
Proteus MPS Plus™ ... E-Mu
Pro Tools Audio Interface™ ... Digidesign
Sound Designer II™ ... Digidesign
SoundEdit Pro™ ... MacroMedia

Additional tools:
MacroModel™ ... MacroMedia
Infini-D™ ... Specular International
DeBabelizer™ ... Equilibrium Technologies
MovieShop™ ... Apple
ComboWalker™ ... Apple
Picture Compressor™ ... Apple
ConvertToMovie™ ... Apple
MoviePlayer™ ... Apple
SoundToMovie™ ... Apple
Quicktime XCMDs ... Apple
Fontographer™ ... Apple
Tiled PICS Import/Export filters ... John Knoll


ありがとう
Masami Maeda, Kiharu Yoshida, Shizuya Furukawa, and all at Sunsoft for
making Myst possible.

Much thanks to Laurie Strand, John Baker, Doug Carlston (and numerous others at
Brøderbund Software) for caring about quality and providing valuable input.

Additional thanks to:
Beth, Debbie, Janet, Lynn (our incredible wives who are still with us after this two year
ordeal), Mom and Dad, the QuickTime team (for incredible technology), the HyperCard
team (Eric Carlson, Robertson Reed Smith, et al), John Miller at Symplex (for color and
more), Eric Hussey (for his contacts), Patti Miller (makeup), and CopyCat.


Myst Japanese Development Team for SONY PlayStation:

SOFTBANK
Masayoshi Son: General Producer
Goro Hashimoto: Chief Producer
Toyoaki Kaji: Producer
Youji Kawaguchi: Director

Something
Hideki Takemura: Coordinator

Alfa System
Tetsuya Sasaki: Chief Programmer
Tomotarou Kozono: Programmer
Yuri Shibamura: Debugger


Myst™

Myst is created by Cyan,Inc.

Something
SOFTBANK
CYAN
SUNSOFT
Alfa System

Myst © 1993 by Cyan, All Rights reserved.
Myst is a trademark and Cyan is a registered trademark of Cyan,Inc.
Software copyright 1994 Cyan, Inc. and Sunsoft. All rights reserved.


Credits from the Japan PS1 release.
Image Source
© 1995 Softbank / Cyan / Sunsoft / Interprog / Alfa System / Something Good